You can just go to the Cavern Decisions Board and enable the options that you want. If you just want the visual enhancements, most non-Harbinger related options are available from the start. You do not have to join the Companions in order to use this mod. Overall, this mod will improve your experience as a Companion. The "This Is Jorrvaskr - Bards" add-on will allow the Harbinger to recruit bards that will play instruments, sing, and trade general goods in the main hall. KASA will also allow you to sleep in the same bed as your Circle-member spouse. When paired with Hearthfire multiple adoptions, you can adopt or move your family into Jorrvaskr. The "This Is Jorrvaskr - KASA" add-on will allow the Harbinger to turn the center room of the guest quarter into a kids room with 2-6 beds. For those that want a fancier Jorrvaskr, many of the walls have been kept bare so that you can put up painting or decorations using the right mod. This mod will give Jorrvaskr some features that are only found in much larger player home mods. However in terms of functionality, it is as good as any mod out there. It also must maintain a certain level of lore-friendliness, compatibility, and aesthetics. This mod doesn't use any external scripts or assets, so it can't be made to look as fancy as some other player home mods. If you don't want to wait, both Jaxonz Positioner and Tidy Up can put things back in their correct places. Books and coin purses may take a bit longer. Tilma will clean it up within three days. Simply think of this as someone having too much mead one night and making the mess. If you have already been to the living quarters before adding this mod, there may be a bunch of stuff on the floor. This mod can be added or removed at any time. The quality standard of this mod is as high as any mod available. This mod is clean, optimized, stable, and well made. With the Harbinger's Decisions Board, you can order a memorial fountain to be built for Kodlak and Skjor, build a tower to defend against dragons, or make changes to the Harbinger's room. That board is only accessible after the changeover. Other features must be enabled using the Decisions Board in the Harbinger's bedroom. Disable any feature that you don't want or that conflicts with other mods. Most of the enabled features can be disable using the Decisions Board that is in the cavern. Some lights can be turn on and off or dimmed to help with this. The lighting has been tweaked to give a flicker free experience with or without lighting mods. Many bugs that you noticed or didn't noticed in the vanilla game have been fixed. Instead of NPCs doing the same thing at the same spot over and over again, they may randomly read, write, browse, laugh, or drink. To improve immersion, many of the added idle markers are customized. The new areas are fully NavMeshed and have new idles for NPCs. The new lounge will give all NPCs an additional living space. The optional loft can add six additional beds for NPCs to sleep in or 16 additional seats to relax in. The new guest quarter can accommodate an additional 16 NPCs without any children's beds or 18 NPCs with six children's beds. The Living Quarters is now more than doubled in size. Fast Entry and the Map Portal options will allow you to enter and exit the Living Quarters with less load doors. Mannequins will not stop wearing their armor and weapons won't be irretrievable when you place them. To customize Jorrvaskr, simple go to a "Decisions Board" or activator and use it to toggle any option on or off. The vast amount of features and customization will allow you to customize Jorrvaskr to your liking whether you prefer an more vanilla Jorrvaskr or a more feature rich Jorrvaskr. It was also designed with compatibility in mind so that you are not limited to using just this mod. This mod was designed to blend in with the vanilla game without looking too modded. Players who have just joined the Companions can now have their own bed, some safe storage, and even a place near the bed to hang their weapons. This mod will not only turn Jorrvaskr into a great player home that is worthy of the Harbinger and more on par with the the best modded player homes, but also allows the Harbinger to make decisions that have benefits and consequences. Becoming the Harbinger has no benefits or consequences other than having Companion members as followers. Jorrvaskr is not at all practical as a main player home. The Harbinger's quarter is no better than a room at an inn. The vanilla Jorrvaskr is lacking in storage containers and display racks and plaques. Most players who join the Companions will ditch Jorrvaskr once Breezehome becomes available. This mod will change Jorrvaskr into Yourvaskr. Discover or rediscover Jorrvaskr with this mod.
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