Rather than following series favourite Abe, we’re following Stranger. If you’re not familiar, Oddworld: Stranger’s Wrath was a Western-themed entry in the long-running Oddworld series. This latest version gives the game a further polish still, now supporting 4K and 60FPS on Series X|S and PS5. Eventually, it’d get another dusting off and upgrade when it arrived on the Nintendo Switch in 2020. The 2005 action adventure originally got a HD remaster all the way back in 2011 for the PlayStation 3 and PC. Once you learn the weak spots, the bounty fights become much easier.Oddworld Inhabitants has announced it’s bringing Oddworld: Stranger’s Wrath HD to Xbox and PlayStation next week. The actual combat AI behind the boss characters isn't anything impressive, so the way the game provides a challenge is to create obstacles that can only be taken out in a specific way. If you don't know what to do, it's going to seem terribly unfair. Rather than lead the player into a fight with some knowledge of what's to come, it just throws you in cold. This difference in play style is one of the areas in which Stranger's Wrath is a product of its time. Simply running in blind is guaranteed to result in death. Whereas the adventuring portions could be completed in a straightforward manner, each boss fight requires identifying specific weaknesses and exploiting them, especially if you want to catch them alive. Once you move into battle with a bounty target, Stranger's Wrath switches gears a bit and starts to show some of the puzzle logic that was a mainstay in the earlier Oddworld games. This has the net result of encouraging stealth-like play for much of the game. Like your bounties, capturing normal enemies alive awards a higher payout. They can be a decent challenge, but so long as you play it smart and don't go rushing into the thick of things, you'll probably be all right. Killing them is usually easier than capturing them, at least when talking about specific bounty targets.įighting against standard enemies in Stranger's Wrath is much like any other action adventure. Of course, there's also a catch - many of the outlaws don't want to be taken alive. Capturing a bounty alive always rewards a higher payout, so there's an incentive to do just that. Each bounty has two prices listed: one for living and one for dead. You can get supplies in the shop and accept bounties at the bounty store. The towns of Oddworld serve as level hubs as you progress through the game. Each weapon type serves as an analog to a more traditional gun, so nothing really feels out of place it's just slightly tweaked. Fire them near a group of enemies, and their incessant smack talk draws in your opponents. The spiders wrap your targets in webbing when fired while the smartass Chippunks serve as a distraction. In this way, extra ammo is nearly always around - you just need to catch it.Įach critter you snag has a specific effect. Since Stranger is at one with nature and fighting the good fight, he uses the creatures of the land to power his crossbow. One way in which it does so is with the living ammunition. One theme that has always run through the Oddworld games is that of nature versus corrupt corporations, and that theme carries through in Stranger's Wrath. It can be best described as a surreal Western, complete with anthropomorphic creatures and living ammunition. Standard conventions - such as stores, towns and weapons - apply, yet everything is tweaked just enough to feel alien. Mixing equal parts reality and fantasy, the world is both familiar and foreign all at once. The game kicks off with a short tutorial segment before setting you loose on the bad guys of Oddworld.Ĭrafted from the mind of Lorne Lanning, the environments you'll explore within Oddworld are its biggest strength. The game tells the story of the mysterious Stranger, a bounty hunter who needs to earn 20,000 "moolah" in order to pay for life-saving surgery. Part of the Oddworld franchise, Stranger's Wrath made its debut on the original Xbox, courtesy of EA. That's not bad for a game that was originally released in 2005. The gameplay doesn't quite live up to the same lofty standards, though it still holds its own against much of the competition. With that said, we're willing to give Stranger's Wrath a pass on the overused marketing speak since the game looks absolutely fantastic on the Vita's OLED display. Calling a PlayStation Vita game "HD" is something of a misnomer, as the Vita screen isn't physically capable of displaying 720p, let alone 1080i/p.
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